Cube World Mods - View Single Post - Activate everything
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Unread 10-14-19, 04:04 AM   #1
Join Date: Oct 2019
Posts: 1
Activate everything

I think region-lock removal is to much of a hach the game, but I've come up with an idea, who don't break the game completely.

Idea: Make every objective highlighted, and a option to also mark way-points, but let it be up to the player to activate everything, so you don't have to talk to every npc.

Last edited by dannyandcate : 10-14-19 at 04:07 AM.
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