Voxel Model Maker(VMM) - my editor of .CUB files. VMM have a lot of functions, such as database integration and more(see screenshots(VMM 2.0 version), please, and incomplete features list).
Features: 1)Database integration(Available at "Cube World" program mode); 2)Creating and editing models that not located in the database; 3)Intuitive interface, a lot of hotkeys; 4)Two different control types; 5)Four types of editing models; 6)A lot of settings; 7)Convert .bmp to .cub for faster creating some models; 8)Search engine for models; 9)Two types of program in one; 10)More effective controls of models sizes; 11)Copy/paste voxels; 12)Add/remove groups of voxels in one click in the last editing type.
Contacts(if you find the bug or anything else):
email: [email protected]
- Two type of editor mode: standart editor mode and "Cube World" editor mode;
- Completely reworked functions of work with the model: a few functions were deleted, a few new functions were added;
- More comfortable places for hotkeys;
- Menu was redesigned.
I am sorry, but i forgot to adjust the memory allocation. In this path FPS was increased in 2-8 times and fixed error with memory allocation on the largest(more than 100x100x100 voxels) user's models(in database all models are small).
- Added function of "rotate model";
- Added function of "move model".
- Added function of "Add/remove voxels in one click";
- Added function of "Copy/paste voxels";
- Reworked functions of move models;
- Added informations about some things to menu "Informations";
- Added new editing type: "work with groups voxels";
- Added new cursor for new editing type;
- Added display of frame sizes.
- Added function of "Preview of insert voxels"
- Previewing of voxels may be transparent or non transparent
- Rotate copied voxels with "Rotate objects" in menu, when active editing mode "work with groups voxels".
- Now "black frame" has opacity 50% and color what was selected by user;
- Wrong algorithm of calculating colors when voxels are transparent;
- Incorrect management of "black frame" when editing mode is "work with groups voxels" and control type is "WASD-SPACE-CTRL";
- Now, if user will choose color R:0 G:0 B:0, components of color will automaticly transform to R:1 G:0 B:0, because in game R:0 G:0 B:0 - cube of air(invisible in game and in editor).
Many people have written to me about these defects:
Logical interface bug: - Changed the title of the window in which the user select a folder with the game.
Title before: "Open database..."
Title after: "Choose Cube World folder"
- Changed the algorithm that changes the speed of camera depending on the sizes of the model. In camera type "WASD-SPACE-CTRL".
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